Jacob Marley, Esq.
| Retail Price: |
$7.50 |
| Players: |
4-6 |
| Playing Time: |
90 minutes |
| Elements: |
Game boards, cards, rule books |
| You Need: |
One Pawn to represent Jacob Marley, ten colored
counters for each player, six more counters, a six-sided die,
money, and a way to keep score |
Jacob Marley is alive and well. And what’s more, he’s
the boss of you.
You’re a lowly clerk in young Jacob Marley’s powerful
investment firm, which lends money to needs people throughout the city
of London. Marley has decided to elevate one lucky clerk to the status
of “friend,” meaning a partnership in Marley’s business, a handsome
promotion, and Marley’s lifetime friendship. He’ll even get you out
of Hell if you manage to outlive him. Such a deal!
To make the most points with the boss, you must lend
his money to the most trustworthy clients, and stay away from the ones
that will ruin you. If you’re lucky, you’ll even grow up to be as stingy
and horrible as he is.
Jacob Marley, Esquire is a banking game with all the fun
and excitement that implies. No, seriously, it’s good.
As a clerk in Marley’s investment firm, you are given an
account of £12 to lend to various ne’er-do-well clients
in London. Each turn, you move Marley through the streets
of the city, randomly affecting the economy of London with
a cool Economy Chart. Then you can see what’s going on in
the street where Marley stopped. Will you lend your money
to a lawyer, a financial institution, or a petty criminal?
The choice is yours, but make sure you’re not the only player
with a client like this, or it can cost you a bundle of money
and points!
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